ABOUT ME
As a detailed oriented artist with an immense eye for design, I can add tremendous value to projects by serving as an artist that can sculpt/model Realistic & Stylized 3D Characters/Props that accurately bring the 2D concepts to life in 3D. Ensuring the aesthetics/proportions of the 2D concept match the 3D sculpt, while faithfully representing the source material is paramount to me.
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Additionally, I have strong skills in Character Design, Prop Design, Traditional Drawing, Digital Drawing, Level Design/Set-Dressing, Lighting, Photo Manipulation, and Logo Design.
My 3D Pipeline I focus on for Characters includes:
Sculpting the 3D Character Model in ZBrush (along with fully Polypaint texturing the character), Retopologizing in Maya, and further Texture work in Substance Painter.
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My 3D Pipeline I focus on for Props includes:
Sculpting the 3D Prop in ZBrush (along with fully Polypaint texturing the prop), Retopologizing in Maya, and further Texture work in Substance Painter. If ZBrush is not necessary, I will fully model the 3D Prop in Maya, and then take it into Substance Painter.
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Please feel free to message me through the Contact form, LinkedIn, or e-mail me at brantaugust@gmail.com if you have a question or inquiry.
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Programs:
ZBrush, Autodesk Maya, Substance Painter, Adobe Photoshop, Unreal Engine, After After Effects, Adobe Premiere Pro







EDUCATIONAL BACKGROUND
Graduated from LYNN UNIVERSITY
• Bachelor’s Degree in 3D Animation with a Concentration in Game Art
• Graduated with Honors - Magna Cum Laude Award - 3.7 GPA
University Awards and Accolades
•​ Dean’s list and Honor Roll student throughout all academic years while attending Lynn University
• Placed in DMAC’s Annual High School Senior Drawing Competition – Scholarship of $10,000
• Received DMAC’s Merit Scholarship - $10,000
